The Role of Electronic Educational Language Games in Creating Good Learners. Sanskriti: Journal of Humanities, [S. l.], v. 1, n. 1, p. 1–9, 2024. DOI: 10.70680/sanskriti.v1i1.1. Disponível em: https://sanskritijournal.com/index.php/ssj/article/view/1. Acesso em: 19 oct. 2025.